
Nathaniel Benham
Writer, Game Designer & Coder
Phone: (208)-582-1627
Resume
About Me
Aspiring Game Designer and Writer. I've taken a jack-of-all trades approach to learning the trade. I've done 3D modeling in Maya, texture work in Substance Painter, Level Design in Unreal Engine 5, and FX in UE5 Niagara Particles Effects. I love teaching and designing interactive experiences.
In my free time, you'll find me playing games, breaking down the design of my favorite stories, or working on pet projects with friends.
To me, games are an art form, a tool for both entertainment and enrichment. I endeavor to add to the field in whatever ways I can.
Skills
Focuses
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Mechanics Design
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Level Design
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Narrative Design
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Special Effects
Software
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Unreal Engine 5
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Niagara FX
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Maya
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Substance Painter
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Twine
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Android Studio
Code Langauges
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C++
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Python
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Java
Related Experience
Job: Computer Science Research Assistant
May 2022 - Today
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Designed new algorithms, under
guidance of college professor -
Performed Evaluative tests on program efficiency
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Co-authored award winning research report
Capstone Project: Mechanics & Level Designer, FX artist
June 2022 - Today
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Developed and balanced game mechanics for a industry-quality video game, Solar Showdown.
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Synergized efforts alongside 20+ classmates in different fields such as art, programming, and design.
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Pivoted to FX design as mechanics development cycle started to close.
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Moderated weekly playtests focusing on playtesters outside of the development team.
Education
Brigham Young University
Bachelor's Degree: April 27, 2023
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Major: Computer Science
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focus on Computational Theory, Unreal Engine
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Minor: Design Thinking
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focus on product design, UX design
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Minor: Creative Writing
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focus on fiction and multi-branching narrative
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